This is a historical archive of the various ports and fan-remakes of Dan Lawrence's DND, an early computerized RPG (circa 1976). It also contains the source code for my in-progress remake, "Lawrence's Labyrinth" (see below). There is an accompanying vlog at https://odysee.com/$/list/c87133ad90a84a5cdb8e978758c1f8b27dbbdc3f . This archive is maintained by Lee Adamson (lee@ocfco.net). PLEASE contact me if you have anything to contribute. Old versions, custom dungeons for any version, fan remakes, stories and recollections, whatever. Manifest: Historical Data/ Contains archives, data, and utilities pertaining to all of the extant versions/ports/remakes that I have found. If you have any other historical data, old versions, or dungeons you've made for any version of the game, I would like to include them here. Please contact lee@ocfco.net. Historical Data/Maps Human readable maps extracted from data files for various versions/ports. Historical Data/Misc Random things related to the vlog and historical data. Historical Data/Original Archives/ Archives of the various historical versions and ports. See 00_README.txt in each subdirectory. Historical Data/Sites/ Archives of Justin Rancourt's and Dan Lawrence's websites. They are also on archive.org, but "just in case". Also a file of links that is out of date. Historical Data/src-java-tools/ Source code and resources for various tools and converters for various data formats from various versions. Also contains a fairly shitty oldskool amber CRT simulator in Java from a long-ago abandoned Java port of the game. Historical Data/DS-Mysticora.ttf This was some font that I was using in some long-ago abandoned Java port of the game. I recall it being cool, so keeping it around. Historical Data/PCDND121.strings All the human-readable strings extracted from RO Software DND 1.2.1. Labyrinth/ Source code for "Lawrence's Labyrinth" (or just "Labyrinth"), my own remake. Currently targets CP/M, but I plan to eventually support 80-column Apple 2s as well. Can be played on modern hardware using the ZXCC CP/M emulator. See COMPILE.txt for details. VMSDND-3.0-ReverseEngineering/ Variable tables and un-spaghetti'd pseudocode for the VMS BASIC-Plus 2 source code. An attempt to suss out the game mechanics for reference during the authoring of Labyrinth. How much of this will actually be followed is anyone's guess!